Playing with 1 Card
- You and your opponent both select one card.
- Decide who goes first.
- Play your card down and choose a combo you are going to play. Each combo is worth a collective amount of points.
- For your combo to land successfully it will depend on your trickers consistency level.
- For example: If your card has a consistency level of 5.
- You and your opponent will count down out loud 3, 2, 1 then say any number between 1 and the consistency level (5) at the same time.
- If you each say different numbers then your combo will be successful and count for the total amount of combo points.
- If you say the same number as your opponent your combo will count as a fail.
- Your opponent will then repeat the same process of dealing their card and first combo.
- If the opponents combo lands and has more points than your landed combo they will win the round.
- If you did not land your combo, your opponent might want to play one of their weaker combos . As any landed combo will win over a fail.
- Continue to play through your other combos and the best 2 out of 3 will win the battle.
- If the game ends in a tie, you could continue playing using the combos on the card or accept the tie and play with a new battle tricker.
Playing with more cards
Same process as above, but you could play it as best 2 out of 3 battles.
Additional factors and other ways to play
Soon we will be releasing legacy cards which will offer a new way to play.
Legacy cards are essentially modifier / power up cards.
The game can then be played by each person playing with one battle tricker card and one legacy card.
The legacy card can be played once at anytime throughout the battle to disadvantage your opponent or power up your battle tricker card.
These legacy cards will be released soon and offer an interesting tactical element to the game.